One night at work, not too long after join the fediverse and in a fit of /something/, I scratched out an extremely bare-bones little game that squeezed into one toot; I called it Moonpack:
//Moonpack// ° You are a werewolf. ° ● spend 4 +1s on: Folk (tools, making), Wolf (wilderness, hunt), Moon (magic, shifting) ● pick a Sept; +1 to in-theme tests. Ironjaws, Shadow Fang, Greenphase, Ghostsnare, Wild Hunt, Gravehowl ● Tests: 2d6, diffs 4(easy)/8/10/12+(mythic) > add +1s to total ● Werewolf: +2 fight, +1 Moon; silver weakness ● Enemies > may need 1+ succ. to defeat Bonewolves, Sunswallowers, Black Moon Apex ... > diff. sets danger ● Injury: 3 pips. Werewolf has 4; be careful!
And then bolted on a second toot, with a few extra magic(idea)s and a little more for Septs:
//Moonpack appendix// ° gifts of the moon ° ● Moon-magic: Predator's Stare, Changebite, Steelfur, Moonbow, Silent Howling, Silverfangs, Beastform Night, Moon's Frenzy, Hunter's Balm, Grey Halo, Flame Halo, Preymark, Spirit Snare, Corpsespeak ● Septs: Ironjaws (protect, fight) Shadow Fang (info network) Greenphase (cultivation) Ghostsnare (spirit trapping + exorcism) Wild Hunt (tracking + terrorizing) Gravehowl (underworld dealings) Nightwatch (secrets, histories) Clawwrights (mystic crafters)
Someday I might do more with this, or format it up into a proper little minizine, or something; but until then, here it is ~